Classes: |
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The Berserker: | Skills • | Glyphs • | Weapons • | Armour |
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Berserker | |
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Role | Offense |
Combat range | Very short (3 meters) |
Movement speed | Slow (105%) |
Weapon type | Axe |
Armor type | Metal |
- "Powerful, yet dominating."
The berserker is a heavily armored class which specializes in the use of the axe with melee offensive damage-dealing capabilities.
As they carry a large axe, they can create devastating, powerful, yet uncontrollable blows. Though this may seem like an imprecise method of attack, is very effective if it hits. Their attack range is very short, meaning that great precision is required.
Official description[]
berserkers have multiple ways of recharging their own mana, and can absorb damage dealt to a foe as health. Their rage and bloodlust raise their strength to help end a fight quickly. They fend for themselves better than many classes, and their capacity for sheer destruction gives them a place of honor in any party."
General[]
Berserker in one of the oldest classes in TERA, one of the original two melee DPS classes.
Equipment[]
Metal Armor which greatly increases their defenses. Berserker is unique offense class that can block damage while fighting.
Skills and racial traits[]
Skills[]
Berserkers are capable of dealing massive narrow damage to any foe that stands in their path with Thunder Strike. This skill counts around 70–80% damage of berserker total DPS before apex skills are unlocked. Other skills are considered filler skills. Notable are Raze, Flatten combo and Lethal Strike which casts fast and resets some animation locks on other skills.
If the berserker's health becomes too low, the berserker can stand their ground, using Axe Block to defend themselves and Vampiric Blow to regain health whilst damaging their enemies.
One special aspect of Axe Block is that it cancels animations of other skills. Ie. Thunder Strike has rather long animation after damage is done. Tapping Axe Block after it and releasing allows to cast next skill faster. This is called "block-cancel".
When facing multiple enemies, the berserker has several options with which to handle such situations. Cyclone can be used to strike all enemies in range.
The berserker was one of two classes, along with the slayer, that started off with 0 mana and gained mana through fighting. This has now been changed. As of Apex patch several berserker skills were merged into new skill Triumphant Shout. This skill recovers health and mana, and also causes stagger effect to opponents nearby. Skill also makes berserker immune to knockdown, stagger and stuns. As the new skill proved slightly OP, the immunities were bit later nerfed to 5 second duration.
Berserker also has few other skills that are mainly useful in PVP. Inescapable Doom slows down enemies and prevents enemy players using dodge skills. Fearsome Shout makes enemies flee randomly. Tackle throws the Axe forward knocking down enemies it hits.
Berserker still have two separate boost skills. Fiery Rage boosts power and crit factor slight, but sacrifices endurance. This skill has also effect from merged skill Flurry of Blows and it speeds up charging skills. Bloodlust is more powerful boost skill with longer 3 min cooldown. It also makes harder to knock down or stun berserker.
Berserker gets basic dodge skill. Evasive Roll is standard iframe skill to dodge unblockable attacks. However berserker's skill doesn't cancel animations of other skills. Doing block-cancel before dodge maybe necessary. Other iframe skill is Evasive Smash. This skill is bit clunky to use, as it can only be activated during charging other skill. After dodge tap skill button again to deliver hit. These skills now have separate cooldown. Also Evasive Roll is now available in normal assault mode too.
Tanking[]
Finally, berserker gets some skills for tanking. Tanking mode is activated with skill Intimidation that draws extra aggro from monsters. However the class in not considered proper tank, as it lacks skill to enrage boss monsters. Also endurance debuff from Punishing Strike (only available in tanking mode) is lower than other classes. While in tanking mode berserker can use Axe Counter as counterattack after blocking a hit. However Cyclone is not available in this mode. Berserker tanking skills have not been updated since tanking was added in 2015. Other tank classes were reworked for higher damage after the brawler was added.
Tanking skills require finishing quests from Tarkloon in Highwatch at level 65. Berserker's tank mode does not exists in console versions of TERA at all.
Apex changes[]
After awakening skills other skills besides Thunder Strike gain damage boost. Lethal Strike gets superior glyph to gain 2× crit chance and becomes one of the best berserker skills. Cyclone is improved with new passive skill Eye of the Storm that creates possibility that skill resets and can be cast again immediately without charging it up again. Cyclone damage also increases on each reset. It almost doubles on second cast, and raises slower after that.
Berserker also gains new boost skill, the Unleash. Unleash transforms the character and replaces all skills with new ones. It also wipes everything from shortcut tray (including healing potions, however you can still open inventory to use them), so use buffs and brooch before it. While skill is activated only attacks specific to the mode can be used. All attack skills use HP. Also berserker can't get stunned, knocked down or can't die during the Unleash. All damage is taken after Unleash ends after 18 seconds. Be sure your healer knows what's happening.
Racial traits[]
Choosing between the seven races can be a tough choice. Each race has their own unique racial traits which can impact the gameplay of the berserker class.
- Amani possess numerous defensive traits such as Last Aman Standing, Blood of Dragons and No Stranger to Pain which can greatly enhance the berserker's already significant defenses.
- Baraka have Ancient Wellspring, a healing ability that can fully restore a character's health, and greater resistance to stuns from Gather No Moss, as well as Indefatigable which keeps stamina from dropping below 20%.
- Castanic have Skirmish Running, which increases their mobility during combat, and Dirty Fighting which gives them a higher chance to shoot a critical hit from the back.
- High elves have Core Infusion which completely restores their mana and Resilience of Mind which restores some mana upon revival allowing for a swift return to combat
- Humans have Deft Footwork which provides protection from stuns and knockdowns, Indomitable Spirit which greatly increases their defenses when facing enemy players, in addition they possess Resilience of Body which restores some health upon revival them to get back into combat quickly.
- Poporis and Elins have nothing that could assist a berserker in combat. Instead, they get multiple abilities for non-combat situations such as swimming and out of combat movement speed increases.
Unlike many other classes variation of different races is minimal on berserker. You are actually free to choose race you want. If you really want to min-max, try castanic (female preferred for animations) for crit passive or Elin for overall animations.
Gearing and Attributes[]
Recommended weapon rolls are Damage vs. enraged monster; Damage vs. enraged monsters; +6.9% damage from behind and Flat 6% damage. Berserker has no need to cooldown reduction roll and usually uses 0.3 crit power as last weapon roll for more damage. Recommended chest line is increased damage of Thunderstrike. (Crystals, rollable weapon lines incl. double cooldown and chest line are not available on Exodor gear level 68/69 gear or on new level 65 Exodor Scout gear.)
With new level 70 patch Exodor gear berserker uses gear with physical amplification: Dauntless Azart or Annihilation gear. Post-Apex also berserkers commonly use double Energetic etchings. More cooldown reduction makes possible to cast Beast Fury twice when doing Unleash.
Normal TERA DPS build uses crit+crit power.
With Apex/Godsfall patch main damage skill Thunder Strike should reach around 70% crit chance with 300 crit and 90% crit chance at 400 crit. Back then reaching that high crit rate with available equipment was nearly impossible even with full crit set.[2]
In console versions of TERA Thunder Strike was changed in patch 93.01 (September 2021) to 3× crit chance.[3] This should make the skill basically auto-critting and you can go full power build.
For level 70 content as of August 2021 berserker Discord recommendation is 480 crit or GLSHM, FLNM, SC. 500 for Bahaar, FLHM.
With gear progression needed crit rate is easier to achieve. For Summer/Fall 2021 endgame full power set of Warlord rings, earrings and necklace and superior (yellow) Ishara's halidom V and Amarun's relic V with Kaia's Fury mask, brooch, belt brings character far over 350 crit factor.
With patch 93 new passives some berserker skill's damage scales directly with total HP character has. With passive Heavy Bleed damage increases by 1% per 16,666 or 33,333 HP, depending on the skill.[4] This makes quite big changes to berserker gearing. Ishara's halidom is recommended. Also some buff foods that give extra HP are more valuable.
Glyphs and crystals[]
Crystals[]
Standard melee Weapon Crystals: Bitter, Savage, Focused and Pounding.
Glyphs[]
Specializing in glyphs like all classes means a great deal to customization. Notable glyphs are:
- Thunder Strike: Carving Thunder Strike: Doubles the chance to crit.
- Thunder Strike: Hastened Thunder Strike: Speeds charging 25%.
- Thunder Strike: Empowered Thunder Strike: Increases additional overcharge damage by 12%.
- Thunder Strike: Slick Thunder Strike: Eliminates slowed movement restriction
- Thunder Strike: Sanative Thunder Strike: Decreased HP consumption by 50%
This is your main damage skill. Slick glyph can be dropped after apex skills are unlocked due new passive skill.
- Cyclone: Carving Cyclone: Doubles the chance to crit.
- Cyclone: Empowered Cyclone: Increases additional overcharge damage by 24%.
- Cyclone: Hastened Cyclone: Speeds charging 30%.
Other main damage skill.
- Lethal Strike: Persistent Lethal Strike:: 40% chance to eliminate cooldown
- Lethal Strike: Empowered Lethal Strike: Increases skill damage by 30%.
- Lethal Strike: Carving Lethal Strike: Doubles the chance to crit. (Apex superior glyph)
- Flatten: Hastened Flatten: Speeds casting 25%.
- Flatten: Empowered Flatten: Increases skill damage by 30%.
- Fiery Rage: Lingering Fiery Rage: Increases duration of Flurry of Blows effect by 35%
Flurry of Blows is removed skill and its effect is merged to Fiery Rage. It speeds up charging skills and attack speed.
- Dash: Raging Unchained Anger: 50% chance to activate Flurry of Blows I.
- Vampiric Blow: Powerlinked Vampiric Blow: Increase damage of Lethal Strike by 20% for few seconds.
- Overwhelm: Blazing Overwhelm: Speeds charging of Cyclone by 30% for few seconds.
These are for last bit of DPS.
Enhancement Points[]
Strengthen Offense:
- Mighty Attack, max this first
EP Damage is useless.
Speed Increase:
- Thunderstrike: Speed Skating
Cyclone: Acceleration is no needed, since there's now passive skill that does the same.
Resource Recovery:
- Turning Tables
Defense/Special:
- Mighty Defense, max this
- Mighty Phoenix, spend 1 point here
- Lethal Lesson might be useful in PVP, less nowadays
- Sweeping Strike: Constancy, useful in PVP
There are actually very few useful talents. Some are related to meme tanking or give more mana. Use points are you see fit. If you spend all 500 you get Forest Keeper Kumas mount.
Skill Advancementment[]
Flatten: Damage Enhancement. Gives 200% more damage for this skill, which is nice, even it's used much. Velocity is for PVP.
Bloodlust: Outrage is only useful. Other options are for PVP.
Card Collection[]
Generally first max physical crit power, then max physical amplification.
If you have early 2022 ultimate collection with +0.25 crit power, switch amp card (Halrath / Hasmina) to +4.8% HP.
Gallery[]
References[]
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Tank | Melee Offense | Ranged Offense | Healing | ||||||||||||||||||||||||||||