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The Lancer: Skills Glyphs Weapons Armour

Chained Leash
Skill information
Tooltip description
Chained LeashChained Leash
Cast time Instant
MP cost 350
Cooldown 1min
Base Damage Unknown [edit]
Unknown [edit]
Level 60 and above
Class Lancer
Source Tactics Instructor
Target Enemies
Mana cost 350
Range 15m
Cast time Instant
Cooldown 1min

Chained Leash is an active skill that can be taught to lancers at level 60 and cannot be ranked.

Chained Leash can be preformed with a lance by the lancer within 15m. Preforming this skill pulls up to six enemies in front of the lancer, stunning them and giving control against the enemy. In comparison Leash and Master's Leash, it's ability of chaining multiple enemies makes it the most powerful of 3 leashing abilities that the lancer will unlock.

Rank table Edit

25px This section requires an expansion. [edit]

Glyphs Edit

25px This section requires an expansion. [edit]

Gallery Edit

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v · d · eLancerminiicon Lancer skills

Charging LungeCombo Attack (Lancer)OnslaughtShield CounterSpring Attack

Chained Leash Chained LeashChallenging ShoutDebilitate
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This page is a disambiguation page. The following is a list of links to pages that share the same name or relevantly might confuse with one another. If an internal link led you here, you may want to change the link to point directly to the intended article.

Infuriate is an active skill usable and shared by all Lancers and Brawlers.

There are two versions of the skill:


Retaliate (Lancer)Stand Fast

Second Wind (1)

Second Wind VII - Max level Edit

Second wind is an instant, self targeting skill that raises HP by a set amount (modified by healing bonuses,) and restores Resolve.

  • Cast time: Instant
  • MP cost: 360
  • Cooldown: 2 min (1.30

Second Wind, at max level restores a total of 50945 HP and 750 RE.

Glyphs Edit

Energetic Second Wind Edit

  • Point cost: 6

Decrease cooldown by 25%

Ardent Second Wind Edit

  • Point cost: 4

Increase RE regeneration by 20%


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Adrenaline Rush-0

Adrenaline Rush - Max level Edit

Adrenaline Rush is a short-term, wide AOE buff that increases Attack Speed and damage for you and all nearby party members. Additionally, Adrenaline Rush reduces the cooldowns on your melee attack skills by half, and increases aggro.

  • Cast time: Instant
  • MP Cost: 600
  • Cooldown: 2 min
  • Duration: 20 seconds

Group effects Edit

  • +20% attack speed
  • +5% damage to monsters

All party members within a 40 meter radius benefit from the buff for as long as it is active, or until they exit the area of effect.

Caster effects Edit

  • Increase aggro generation from all sources (Stats unspecified in game)
  • -50% Cooldowns on all melee attack skills

Glyphs Edit

Swift Adrenaline Rush Edit

  • Skill Point Cost: 3

Increase Attack Speed by an additional +10%Iron WillGuardian ShoutPledge of Protection


Leash: Master's Leash