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A class is a style of gameplay which determines the role of a character (defense, offense, or support), type of weapon (Twin swords, lance, axe, greatsword, disc, bow, staff, arcannon, powerfists, scythes, shuriken or scepter), armor (metal, leather or cloth) and skills available for a character of use.
There are twelve playable classes in Fate of Arun. Each class comes with a unique set of usable skills, with the ability to glyph most of the available skills for personal customization of the character.
List of classesEdit
The Archer is a lightly armored class which specializes in a bow capable of long ranged damage-dealing capacities. Their bow allows them to shoot devastating blows toward the enemy from safe distance. The Archer is quite agile and can dodge and move quickly across the battlefield.
The Berserker is a heavily armored class with the role of melee, offensive damage. The class weapon, a large axe, allows the berserker to create devastating, powerful, but uncontrollable blows. Their attack range is greatly narrowed, and great precision is required. Alongside the Slayer, the Berserker is one of the only classes that starts off with 0 mana, and regains mana as it fights enemies.
The Brawler is a heavy armor class that specializes in melee fighting using Powerfists. Brawlers build up their rage whenever they use their skills. Once their rage is enough, brawlers can use their rage to unleash furious attacks. Brawlers are known for tanking as well as causing massive damage to multiple enemies. The brawler also has Counter as a defense mechanism.
The Gunner is a heavy armor ranged DPS class which unleashes powerful attacks using an Arcannon. They can also summon constructs which can damage opponents and heal the player at the same time. Gunners are commonly known for their crowd control skills and agile defenses. The right combo skills can make gunners into deadly fighters.
The Lancer is a heavily armored class which specializes in a lance with melee defensive capabilities. As they have a large shield alongside the lance, most attacks can be fended off, after which the lancer can retaliate from a distance using its lance. The Lancer is very slow.
The Mystic is a cloth armored class which specializes in a scepter with long ranged supportive healing capabilities. Controlling the powers of Arun and Shara, their main focus is to heal their allies and to hinder their enemies, whilst keeping a distance from the battlefield. They also have the ability to drain the essence from their enemies, granting it to their allies and summon powerful minions to support them at need.
The ninja is a cloth armored melee DPS class that uses a Shuriken to deal damage. Ninjas are a mobile class focused on evading enemy attacks and chaining skills into combos. They also generate Chi, which can be used to trigger powerful abilities.
The priest is a cloth armor class which specializes in a staff with long ranged supportive healing capabilities. Power granted by the blessing of Shakan, Zenobia, Seren, Balder, and Arachne to enhance their powers and great worshipers of Yurian, the God of Justice, as they rely solely on him to aid in combat when healing is necessary the most. The Priest is considered one of the most supportive classes alongside the Mystic.
The reaper is a leather-wearing class that uses dual chain scythes to dispatch their foes. Reapers begin at level 50, but you may only create a reaper if you have another class that is already level 40 on your server. Once you do, you’ll begin in their starting zone in the midst of the destruction of Pora Elinu. The reaper is a very mobile class that utilizes its chain scythes not only to damage, but also absorb health and whip across the battlefield.
The Slayer is a lightly armored class which specializes in a greatsword with melee offensive damage-dealing capabilities. Being a deadly foe worth some forethought before engaging, the Slayer's way of fighting involves great powers which would end in destruction if not avoided. Alongside the Berserker, the Slayer is one of the only classes that starts off with 0 mana, and regains mana as it fights enemies.
The Sorcerer is a cloth armored class which specializes in a disc with long ranged offensive damage-dealing capabilities. Although what seems the weakest of all in terms of defense, the Sorcerer is full of great knowledge in magical spells varying from strong area attacks and devastating fireballs for a quick destruction.
The Warrior is a lightly armored class which specializes in a pair of twin swords with melee offensive damage-dealing capabilities. The main traits of the Warrior are agility and fast execution skills. Although not the best when it comes to taking a hit, the Warrior specializes in great dodging skills thanks to its fast movement speed to avoid getting hit.
|Defense||Melee Offense||Ranged Offense||Support|