New Player Guide

Picking a Server
Character Creation
Starting Area
Name and selection circle colors
Getting Better
Obtaining Wealth
Fighting and Dying
Instanced Dungeons
Chat and Interface
Tips for New Players


Complete combined guide


New player instance guide
Beginner's guide to professions

See New Player Guide for links to section pages.

Picking a Server Edit

There are a few things to keep in mind when you pick a server to play on.

Where are Your Friends Playing? Edit

With each character you create, you can only interact fully with people on the same server (realm) as your character. You can create characters on different servers if you like, but then they cannot support each other by e.g. swapping gear, money, supplies or mailing items to each other, etc.

You are allowed limited access to other servers. There is, however, the possibility of transfers. The character will be playable while the transfer occurs, and a character can only be moved once every month. That is to say, if Alice was moved, she cannot be moved again for a month, but your second character ("alt"), Bob, can.

Other than that, the only way for people on different servers to meet is through the cross-realm Instance Matchmaking dungeons. However, there is no guarantee that two players who would like to interact will be put into the same dungeon group.

What's Your Time Zone? Edit

Playing on a server with a time zone similar to the one you live in means more people will be on around the time you're going to play — assuming you play during peak hours, which varies but is usually between 6 p.m. and 10 p.m. on the server during weekdays. This affects the game in several ways, some of which might not be immediately apparent or affect you until you reach higher levels.

Your realm's time zone can affect your TERA experience in following ways, among others:

  • The number of people who are available for you to group with. This is critical for instanced dungeons, and if you are interested in endgame you may find that this is your most important consideration as you will want to be active around the same time that the people in your guild are dungeoning.
  • The amount of buying and selling that is going on and the prices in the trade broker at peak hours.
  • The amount of competition for resources that are out in the wild. The more people playing, the more might be looking for the same herb or quest mob that you're looking for.
  • The amount of activity going on in Battlegrounds.

People who are usually unable to play during peak hours often try to play on a realm in a different time zone than the one they live in. If you tend to be available earlier than peak hours, you might want to look for a server that is in a time zone earlier than where you live. Similarly, if you tend to be available later than peak hours, you might want to look for a realm that is in a time zone later than where you live. This will generally maximize the number of people who are around when you are also looking to play.

Which Language Do You Prefer to Speak In?Edit

The European Realms are divided up by which language is primarily spoken on them. No rules exist that ban you from speaking other languages on the servers, but you may feel more comfortable on a server where the majority of players speak a language that you understand.

What's the Server Population? Edit

Each realm has a population listed on the server selection screen. Each realm is characterized as having Recommended, Low, Medium, High, and Full population. Recommended servers are what En Masse/Frogster think will give a new player the best experience, while the rest are categorized based on how many players are currently logged into the realm. These servers change throughout the day, so you may want to decide on a server at the time you would normally play, so that you'll know how full it is normally. You cannot create a character on a Full server unless you already have characters there. Some High population servers have wait queues during peak hours. This means you cannot sign in at all to them until other people have completely logged off of that server.

Each type of realm has benefits and drawbacks for new players.

  • Realms that are usually at "Low" population are often very welcoming of new players. The lower population means that there is a great deal of demand for new players on the realm, and experienced players will often be more willing and helpful in bringing a newer player up to speed than on other realms and may have more patience with new players in general. However, the realm's Trade Broker will probably not have a very wide selection of items available to buy and it may be challenging to find players to group with. There will probably never be a need to wait in queue to log into these realms.
  • Realms that are usually at "Medium" populations offer a compromise between extremes. Not much, if any demand, exists on these realms for new players, although they are usually not disliked either. These realms usually have a wide variety of items on their Trade Broker and finding other players to group with will not usually be a problem. Even at peak hours there is seldom if ever a queue to log into these servers.
  • Realms that are usually at "High" populations can be rather discouraging of newer players (and not just those who are inexperienced with TERA). These realms sometimes have queue times to log in that can range from a few minutes to an hour or more. While the Trade Broker is often full of items and there are usually a lot of other players looking for people to group with, be in mind that with a larger group of people there are can often be a corresponding increase the number of players who behave badly toward others or are outright unpleasant to deal with, something that on Low and Medium population realms are at a relative minimum (though hardly non-existent). On a High-population server, a player looking to act negatively toward other players will probably be able to find other like-minded individuals, and even find entire guilds devoted to this sort of behavior.
  • Realms that are often at "Full" populations are much like realms at "High" populations, but even more so. Players on these realms may be outright hostile to new players regardless of their experience with TERA, as login queues on these realms may regularly last hours. However, if you are able to log in, the Trade Broker will be full of items and there will be a vast number of players who you may be able to group with.

En Masse/Frogster occasionally releases new realms so that players can experience TERA on a completely new server. New servers, instead of displaying population, display the "New" status. New status means the server has just recently been put online and characters will be lower levels on average and the population of course starts very low. This generally means less resource competition and also a small economy so trading at the trade broker will be reduced and prices will usually be lower.

When these new servers are populated, everyone starts at level 1, but after a month or two there will be many hardcore players at the level cap and endgame will begin to pick up from there. Down the road, there is also the possibility of entire high level guilds transferring onto the server, giving it a kick start. However, players may not pay to transfer to servers flagged as New for six months.

What Kind of Experience Are You Looking For? Edit

This is probably the biggest choice you have to make while playing TERA. There are three types of servers.

PVE (Normal)
These servers pit player versus the environment; on a PVE server, you cannot be attacked by another player (with certain very small and specific exceptions) unless you take an action to flag yourself for PVP. This may be the least stressful gaming experience especially if you are new to the game, because of this it may be good idea for your first realm to be in a normal server so you can learn how to play as well as enjoy the story of the game. You can PVP if you want, but you are not required to. On these servers, most PVP takes place inside the Battlegrounds, but can also take place anywhere else. Attendance to the battlegrounds is completely optional, as is any other PVP experience.
It is worth noting that PVE servers are stigmatized as "easy mode" by those who believe that PVP is the only correct way to play the game. This includes use of the derisive term carebear for players who choose to play on PVE servers.
PVP (Player vs. Player)
Player vs. player realms are identical to PVE realms in the various races' starting areas (the level 1-11 zone, Island of Dawn). However, outside of that area, players are automatically flagged for PVP combat, and can be killed by a player at any time. Many players believe that PVP is required in order to have a truly fulfilling experience in TERA. However, a PVP server can be much more stressful and frustrating to play on than a PVE server, due to the constant risk of being attacked even in areas that seem safe. In addition, since there are no penalties or punishments for killing player characters who are lower level than you are, PVP servers attract players who enjoy leveling characters to the level cap and then harassing much lower-level characters, who have no way of defending themselves save calling in higher-level friends or switching to their level-capped character. Since this isn't possible for players new to the game or to the server, PVP servers are not recommended as starting servers unless a player is willing to deal with that kind of harassment.
RP (Role Playing)
"RP" is a meta-category for servers; so far there are only RP-PVE servers. If you are more interested in being immersed in the game world than leveling up or getting cool items, these servers are for you. In these servers, you don't have a character to power-level. You are the character. People accept you if you talk like your character (with whatever accent, whatever vocabulary), and you're also able to act like your character. You are much less likely to get griefers on this server. Also, character name rules are stricter and out of character speech on public channels or in /say or /yell can earn you a visit from a GM who will require you to behave, etc.

New Player Guide

Picking a Server
Character Creation
Starting Area
Name and selection circle colors
Getting Better
Obtaining Wealth
Fighting and Dying
Instanced Dungeons
Chat and Interface
Tips for New Players


Complete combined guide


New player instance guide
Beginner's guide to professions


Character Creation Edit

There is a very slight (+/-3 points) stat difference based on race; starting stats are determined mainly by your race. What you can do with your character, however, is determined mostly by your choice of class. See the Race and Class pages for discussions of the different race and class option.

Race Edit

As your character increases in level, these racial differences become negligible with the exception of racial traits, which can be strategically useful in some situations. Therefore, play the race that you find most interesting based upon appearance and racial traits, and don't sweat the little differences.,

Class Edit

Can't decide what class to play? Make one of each that sound interesting (you can have up to 8 characters per server), play them up to level 5-15 or so, and decide then. It only takes an hour or two to get the first few levels, and then you'll have a much better idea of what it's like to play each class. You may still miss out on the more significant parts of playing a class, as some important skills are given at level 20 or 30 for the first time, but you will get the gist of the class so that you can at least understand what higher level characters are talking about. Alternatively you can read the description of each class to have a general idea of them.
An important factor to consider when choosing a class is whether there is going to be much demand for characters of your class in groups. Generally, tanks and healers are in higher demand than damage dealers for most servers. Therefore, if joining instance groups is your first priority, choosing classes that can spec tank or healer may improve your chance of getting invited.
For those who want to be the tank in instances, lancer (Block Tank) and warrior (Evasion Tank) are your choices. With the right gear and specs, they can have higher health and armor than the rest of the party. You can absorb large amounts of damage and prevent others from being attacked. Lancers can wear metal which provide them with very good armor and survivability. Warriors can only wear leather. However, they get buffed when using the Instance Matchmaking tool, which gives them large amounts of health and armor bonus.
If you want to heal others, mystic or priest can be considered. These classes, with specific talent point allocations, will make a competent main healer. In addition, both of them provide useful buffs to the other members of the party. Mystics grant a passive crit buff. Priests grant an attack speed buff by helping attack.
The five classes mentioned above can also be damage dealers(DPS Damage Per Second) with the right gear and spec. However, there are four classes that can be considered as pure damage dealers: slayer, archer, sorcerer, and berserker. Sorcerers excel at dealing massive magical damage to their enemy. Their powerful AoE damage is helpful in many encounters. Berserkers are known for their huge axes that crush opponents, having the highest crits than any other DPS, but also the slowest attacks. Slayers are unique in that they wield a giant weapon like berserkers, they however are masters of chain combos and can speed their attacks up a lot. Archer is the only ranged class in game that do mainly physical damage. Archers also have the unique ability of putting down various traps to help the party and handicap their opponent(s). Depending on their spec, they can also boost their party members' damage output in different ways.
v · d · eList of Classes
Defense Melee Offense Ranged Offense Support

Name Edit

Picking a name can be tricky. Nearly everyone wants something unique, awe-inspiring and/or "cool". However, the name you pick does tell others something about you.
Keep in mind that your name needs to be easily type able in conversations, and that it probably shouldn't clash too much with the tera/medieval themed environment. Names that you probably shouldn't pick include:
  • Legolas - Wrong universe. Too unoriginal. Far too commonly used already than you may expect.
  • Mrcoolguy / Iownyousohard - More than anything, this suggests to other people that you're immature. Maybe you are, but not making it quite so obvious makes it a tad easier to earn the respect of other players.
  • Agsdjasgd - People will assume that you don't take the game seriously and/or that you're a farmer. Neither is good for you.
  • Lukeskywalker - Wrong time, wrong galaxy.
  • Elleon / Fraya / Samael - No, you are not these lore characters. Picking names like these is a sure-fire way of having a GM enforce a name change on your character.
Picking something unobtrusive that actually sounds like a name is usually your best bet. Your name doesn't have to be cool to make you cool. You make your name cool by who you are and what you do; TERA may be massively multi-player, but the core population of any given server is really only a couple hundred players. Rumors, names and stories of feats do travel quickly.
Can't decide on a name? Try
What if the name you want is already taken? It is commonplace to see several spelling variations on a name. The biggest reason for this is making it easier for others to type in your name. So, if you find 'Joe' is taken, try 'Joey', 'Joseph', or other variations.

Gender Edit

Lastly, you can choose your gender, male or female, when creating a new character. Functionally, there is no difference between a male or female character in effect, only appearance. The only in game differences are the appearance, animation and speech. When in doubt, choose according to your real gender. Nevertheless, some people like to do otherwise for various reasons. As a rule of thumb of playing TERA as well as any other MMORPG, do not assume the gender of anyone by the look of their character!

Intro Fly-thru and Starting Areas Edit

Intro Fly-thru Edit

After choosing the starting details of your character, you will be given the option of playing the Prologue or starting the game immediately. The prologue has no impact on your game or your character, but is used to explain the story and acclimate you to your class. The fly-thru starts with several NPCs flying towards Stepstone Isle alongside your character, discussing their plans for exploration and treasure hunting.

Starting Area Edit

With the exception of Reapers, who have an exclusive starting area which cannot be returned to, all classes and races start on Stepstone Isle. Following the progression of automatically assigned quests, you will be introduced to a cast of characters and introduced the plot of the game.

Name and selection circle colors Edit

Pointer pointer to select over mobs or NPCs (pointer may change depending on type of target)

Friendly NPCs will have blue names.

The first mobs you see will have white names. They are neutral and will not attack you until you attack them. Neutral creatures become hostile when attacked, but will revert to neutral if you go out of attack range for long enough. Soon enough, you will find hostile monsters that will attack you automatically when you get within a certain range called aggro radius and eventually may find mobs a lot higher level then you having their names colored in orange. Almost all your kills will come from these hostiles. When you out level mobs their names will begin to fade to a grey color.

Other player characters will generally have white names. You may see that other players have blue or green names. This is caused depending on how you are grouped or in a guild. Players in your party group will show up as blue, while your fellow guild members will show as green. If, however, you are grouped with guild members they will be blue, not green. To add, on the PVP servers, you will occasionally see players with Red-colored names. This indicates that the Players have participated in Player vs Player action, whether it was Killing a player, or fighting a/some other player(s).

Getting Better Edit

Guide:New player Guide/Getting better

Quests Edit

Guide:New player Guide/Quests

Obtaining Wealth Edit

Pointer Target interact with vendor

You gain money in TERA by completing some of the quests (some of them have no monetary reward associated with them), killing mobs and looting their corpses, selling excess inventory items to the vendor NPCs or on the Trade Broker, or learning one or more professions. Don't forget to pick a profession and skill it up as much as you can in the early levels. Trying to max out your profession after you hit a very high level (60+) is a tedious and very undesirable process. As you go up in level, both the quest rewards and the money from mobs increase, as a general rule. The same rules apply, you get more money if the quest was more difficult.

Effective use of the trade broker can be a very lucrative source of income even for low level characters. Many experienced and wealthy players wish to experiment with crafting professions on lower level characters, but they don't want to go through the trouble of gathering the materials in low level zones. Therefore, you might be surprised by how much you can charge for non-common items that drop off of low level mobs. Dawnhide and Verdra Fibers can net you a lot more money than normal questing. In addition, consider picking up the three gathering professions (mining of ore, herbalism of plants, and syphoning of energy) in order to sell the material.

Learning a crafting profession is more fun for many players than gathering, but making money with crafts can be more difficult. Raw materials (fibers, ore, essences, and leather) will often sell for more money than finished products that you can create with a tradeskill (armorsmithing, weaponsmithing, alchemy, tailoring, and other items). You can search the trade broker to discover how much is a reasonable rate to charge for your items. Remember that prices can change as a response to supply and demand, so it is possible to improve your profits by holding onto your products and timing the market.

In addition, there are always the Trade Channel and the trade broker (which appear in all towns ruled by a vanarch and cities such as Velika, Allemantheia, and Kaiator) where you can hawk your wares.Guide:New player guide/Professions

Rest Edit

While in an town or a major city (such as

Guide:New player guide/All

), zone icon near your mini-map will change into a chat bubble, indicating that you are resting. If you log off here, you will continue to rest while offline. When rested, your XP bar will turn blue, and a notch will appear indicating exactly how rested you are. You will earn double XP from killing monsters while rested until your XP bar fills to the notch.

Experience you gain from a quest has no effect on the amount of rest you have left over, and it will not double up if you are rested.

You can earn up to 10% of a level in rested XP. This XP will only diminish as you kill monsters, so turning in a quest will not get a boost in XP and will also not reduce your bonus XP left. Keep in mind that for characters level 16 and under can accumulate more than a character above level 16.

You earn XP incrementally every 30 minutes. The amount of rested XP you earn is .463% per 30 minutes of resting time.

When you are about 5th or 6th level, you will receive quests to go to another town area. This town is where the first rest area available to a new character is placed. Put another way, until you get your first 5 or 6 quests out of the way you will not happen across a town and so you will have to 'camp out' when you logout, unless someone shows you where it is so that you can go there before you receive such a quest.Guide:New player Guide/Fighting and dying

Traveling Around Edit

Guide:New player guide/Travel

Guide:New player Guide/Items

Guide:New player Guide/Parties

Instanced Dungeons Edit

Group Encounters Edit

Instanced Dungeons (or "Instances") are where the fun really begins. These are not the sort of places you'll want to go alone. Unlike many random areas of the game where you may easily get by as a solo player, instances and dungeons are designed to challenge whole groups of players. Most instances and dungeons will require five people to complete successfully. They always contain many Elite monsters.

Instances are great for groups to go get experience and loot, though they present quite a challenge. It is ideal to construct well-balanced groups that include members which fill all party roles: typically a tank, a healer and three damage dealers.

There are two classes that can resurrect: Mystic and Priest. In addition, all members of the party can obtain Scroll of Resurrection. Generally, these scrolls should be saved to resurrect the healer if they die.

See the class article for a table of roles that usually need to be played, and the rating of each class' ability to fulfill that role.

Instances are both sources of excitement, and of dread.

A place for you and your group only Edit

In the regular world, monsters exist and walk around doing whatever it is monsters do when the players aren't there. Anybody can come along, kill them, get the loot or whatever, and move on. If one player kills a monster, obviously it can't be killed twice. That means other players have to wait until that monster respawns, which occurs regularly (usually within 5-15 minutes). Some monsters are quest targets which need to be killed by any player attempting to complete that quest (a simple example is Vekas in Timeless Woods). You may find yourself waiting for Vekas to respawn before you can kill him again. You may even be able to kill the same monster any number of times, as long as you wish to wait around.

In instances, it doesn't quite work the same way. Each group that goes into an instanced dungeon gets their own version of it – their own instance of it, hence the name. This means you will never be inconvenienced by another group going in and killing all of the monsters and getting the loot before you do, but you will also never have the possibility of having another group or player come along and saving your hides from an ugly battle! Each group gets to go through the whole place on their own.

This can result in good loot and experience as a group progresses through an instance. Furthermore, the monsters in the area tend not to respawn until after the instance reset timer is completed.

Death and Resurrection in Instances Edit

If you die in an instance, you will have the default resurrection pop-up, this however is not ideal to use as it will put you back in the nearest town. However this can mean that you may have a long way to run before you catch up to the rest of your group, or lead to general irritation of your party members. Generally you want to wait for a resurrection from either your group's healer or someone using a Scroll of Resurrection, in doing this you will resurrect at the spot you died.

If it has taken your group some time to get to a point in an instance you want to avoid having to run all the way back in again. It's smart to try to allow characters with resurrection abilities, such as mystics or priests to survive a difficult fight even if other characters must sacrifice themselves in the process. If these particular classes survive a disaster that kills the rest of the party, they can eventually resurrect everyone else – preventing a long way back in.

Guide:New player guide/Chat and interface

Tips for New Players (or how to make sure you don't end up on everyone's /ignore list) Edit

Presented in approximate order of importance:

  • HAVE FUN AT YOUR OWN EXPENSE. The general rule for any cooperative game, is that you should have fun as long as it doesn't come at the expense of someone else's fun. Sharing the enjoyment of the game is part of the fun.
  • DON'T BEG. We have money because we go out and earn it by doing quests and running dungeons - not by sitting around in cities and towns begging for it. If you go out and complete your quests your money will accumulate quickly.
  • READ YOUR QUEST DESCRIPTIONS. If you carefully read the quest description you are usually told exactly where to go and what to do. Don't be lazy.
  • NO MEANS NO. If someone declines your invitation for a party, guild or duel do not spam them after they have declined. Don't abuse or insult them in private chat either. That kind of stuff can actually get you reported to a GM and could even get you banned! If you feel rejected you are taking it too seriously.
  • NODE RAGE. You don't have automatic rights to every mine, herb or essence that you see - this isn't an offline solo game. If another player is fighting a monster near a mine/herb/essence you shouldn't rush past them while they are busy to steal it.
  • BE HELPFUL - BUFFS. Buff players that you pass on the road - the tiny mana cost of a single buff will replenish long before you reach your destination.
  • BE HELPFUL - MOBS. If you see another player in trouble consider helping them out by healing them or taking a few swings at their monster. However, make sure the monster's title bar has turned grey so you don't steal their kill. Warning; if the player you are helping dies - their monster is coming straight for you!
  • ASK BEFORE GROUPING. Ask a character with a tell/whisper if they want an invite to a group before doing it. Surprise party invites are known as "ninja grouping" and are frowned upon.
  • ASK BEFORE GUILDING. Ask a character with a tell/whisper if they want an invite to a guild or if you would like them to sign a guild charter before doing it. Surprise guild invites or charter windows are known as "ninja guilding" and are discouraged.
  • DON'T CLICK ON THE .JPG. Be wary of keyloggers (harmful programs that attempt to record your TERA password) they hide in dodgy graphics files and programs. En Masse/Frogster warn us not to click on external links in their forums and suggest we use the Launcher to start TERA.
  • KEEP YOUR GUIDES OPEN. There are multiple online, electronic, and printed guides for the game (including If you can switch between windows during a session, such as using ALT+TAB on many PCs, it can let you look up answers to your own questions.
  • BE FRIENDLY. There are many different cultures and backgrounds represented by the players of the game. Remember that when interacting with other players. If you are disrespectful of someone or a group it could negatively affect your reputation.
  • LEARN WHEN TO WALK AWAY. If someone's messages are bothering you use the /ignore player_name command. If someone's actions are bothering you, go somewhere else. If someone does something that grossly violates the Terms of Service or the Codes of Conduct open a GM ticket.
  • BE OPEN ENOUGH TO LEARN. There are a multitude of ways to enjoy the game from solo play and professions, to raiding and PvP. There are also a multitude of opinions on how to get the most enjoyment out of each. Explore new parts of the game and new ways of enjoying them.
  • PICK EVERYTHING UP. A fantastic way to get yourself enough copper and silver at the very beginning of the game is to pick all the loot up off the monsters you slay (not just the quest items!). Each individual common item, such as Dawnhide, when sold in stacks, may just generate a little bit more income for you, in order to purchase your first spell or ability upgrade!
  • ASK IF YOU DON'T KNOW Almost every player has asked the following question: "How do I speak on trade channel?". If you don't recognize an acronym (or something else), just ask for information from a more experienced player.

Tips for Grouping with Other Players Edit

  • Aggro and Threat
    Mobs will target whoever is highest on their current threat list. This person is the one with aggro. When grouped in a party, you want this to be a tank (Lancer or Warrior). Let the tank grab threat before you begin DPS, so that you don't pass the tank in threat and pull aggro.
  • Roll vs. Pass
    Item drops come in two flavors, Bind on Equip (BoE) and Bind on Pickup (BoP). BoP items become soulbound as soon as you loot them. When in a group, it's a good etiquette to pass on items that are an upgrade to other players. BoE items may be sold on the trade broker, but they may be of more benefit to your party members than the gold you'd earn in selling them. Items that aren't usable by anyone in the party should be fair game for rolling on.
  • It's usually safe to follow these loot rules:
    • In general, roll on Bind on Equip items
    • If an item is a legitimate upgrade for you, roll but tell your group first to make your intentions clear
  • See the Looting page more details.
  • Item Stats
    Know which item attributes are important to you. Don't roll unless you have a good reason for why that item's attributes help you the most.