Attributes or stats are basic form of data used to calculate damage or healing.
Attack is based on your Power and your equipment's attack modifiers. This stat affects how much damage you deal.
Defense is based on your Endurance and your equipment's defense modifiers. This stat inversely affects how much damage you take.
Impact is the product of your Impact Factor and your equipment's impact modifiers. This stat affects your ability to knockdown and stun your opponent.
Balance is the product of your Balance Factor and your equipment's balance modifiers. This stat affects your ability to resist being knocked down or stunned.
Crit Rate is your chance to critically hit an opponent.
Crit Resist is your chance to avoid being critically hit by an opponent.
Crit Power affects how much damage your crits do.
Power is a class-based stat affecting your attack skills.
Endurance is a class-based stat affecting your defense.
Impact Factor is a class-based stat affecting your impact.
Balance Factor is a class-based stat affecting your balance.
Attack Speed affects your attack speed.
Movement is your current movement speed.
Weakening Effects (Green)Edit
Periodic Damage (Purple)Edit
This stat affects how well you resist periodic damage and other purple-bordered effects.
This stat affects how well you resist stun and other red-bordered effects.