Lancer skills

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The Lancer: Skills Glyphs Weapons Armour


A male castanic lancer and a male human lancer using Shield Barrage in attempt to stun the enemy.

The lancer specializes in various lancer skills and highly depends on such in terms of combat in order to deal damage from close range and attempt to avoid getting hit by defending and stunning. Most lancer skills can only be used while a lance is equipped.

There are currently 23 lancer skills which can only be learned by the Lancer, while 21 of them can be learned from a Tactics Instructor, Combo Attack (Lancer) and Stand Fast are gained automatically upon character creation.

All of the skills (?) can be enhanced with a glyph with a cost of a certain glyph points up to 50 points, depending on the character's level.

Icon Name Level Glyphs Description
Combo Attack Combo Attack (Lancer) 1 Strike one or more targets in front of you, and gain MP with each hit. Successive strikes do more damage, up to three hits, with the third hit dealing substantially more.
Stand Fast Stand Fast 1 Block frontal attacks with your shield. Damage reduction depends on your equipment. Reduces damage as long as you hold down the skill button. Allies behind you also get damage reduction.
Shield Barrage Shield Barrage 2 Move forward, attacking target with your shield. Repeat the attack up to 2 hits, and the last hit may briefly stun your target.
Spring Attack Spring Attack 4 Leap to your foe and strike a hard blow. You can activate this skill faster if you first use Shield Bash, Shield Barrage, or the third consecutive hit of Combo Attack (Lancer).
Shield Bash Shield Bash 6 Briefly stun one or more foes.
Charging Lunge Charging Lunge 8 Charge a short distance and impale your target. 19m range.
Retaliate Retaliate (Lancer) 12 Leap to your feet while attacking the target. You can only use this skill when knocked down.
Second Wind Second Wind is a skill. 14 Instantly replenish 789 HP.
Challenging Shout Challenging Shout 18 Draw the attention of enemies within 10m, increasing their aggro towards you.
Onslaught Onslaught 20 Rush your foe and lunge repeatedly. You are less likely to be knocked down or immobilized, and you only take half damage.
Guardian Shout Guardian Shout 22 Adds 91% to endurance of other group members within 20m for 30 seconds. Does not apply to you. Effect ends if you are knocked down.
Shield Counter Shield Counter 26 Gain a chance to shield-thump your foe while using the Stand Fast skill. You can't be knocked down or immobilized, and

you take half damage while using the skill.

Leash Leash 26 Throw a magical hook and chain that pulls one enemy within 18m towards you. Not effective on huge opponents.
Debilitate Debilitate 28 Briefly weaken the endurance of your foes by 3%. Effect stacks up to three times.
Menacing Wave Menacing Wave 32 Blast a wave that briefly decreases movement and attack speed of all targets within 7m by 30%.
Iron Will Iron Will 36 Your iron will absorbs 3359 damage, consuming 1 MP for every 13 damage absorbed. Effect ends when you absorb damage beyond the limit, when you run out of MP, or after 10 seconds.
Master's Leash Master's Leash 42 Throw another hook to pull the target nearer. You can use this skill only after using Leash.
Master's Leash Leash: Master's Leash (Passive) 42 You can follow up with the Master's Leash skill after you use Leash.
Lockdown Blow Lockdown Blow 46 Deliver a crippling attack in front of you, briefly decreasing the target's speed by 30%.
Infuriate Infuriate 50 Infuriate all monsters within 10m and increase your aggro to the maximum amount. Cast time of 1.3 second.
Pledge of Protection Pledge of Protection 56 Absorb 35% of damage done to other group members within 20m for 12 seconds by taking it on yourself. Your defense determines how much damage they take.
Adrenaline Rush Boom! 58 Your attack speed increases by 15% for 20sec.
Chained Leash Chained Leash 60 Throw a chain around a target within 15m and pull up to 6 enemies within 15m together into a tight group. Chained Leash stuns the target.

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