|Credits||5 Hands of Velika Credits|
|Class-based item (see rewards section)|
This is part of the Valkyon Wants You story quest chain. It is preceded by [Lvl12] and followed by [Lvl14] .
Now we're ready to talk about the Devas.
After the Dark Devan Empire invaded and we pushed them back, the Devas scattered and many of them holed up in the Oblivion Woods.
They weren't particularly troublesome, but now they've got new weapons - quality stuff.
Clearly, they're getting organized, and we need to take out their leaders before they become more than just a nuisance.
(Who are their leaders?)
I sent my best scout to spy on them and find that out. His name is Chama, and he knows the devas better than anybody.
I'd like you to go help him. Head up the hillside path to the east there and look for Chama and his patrol.
Oh, and take out some of those blasted Stonebeaks on the way! The more of them you kill, the easier it'll be for us to hold this position.
(I won't let you down)
Summary Upon CompletionEdit
According to Neacal, the devas who are causing so much trouble in Oblivion Woods are the remnants of the Devan Dark Empire. They were quiet for a while, but recently, they have armed themselves with new weapons and are once again threatening Crescentia. Neacal suggested that [player name] talks to Chama, who knows more about the devas' mysterious leader than anyone else does.
You're needed in Crescentia. Devan brigands are menacing trade routes into town, and the townspeople are afraid for their lives.
Take the northeast gate, and follow that road over the bridge.
Latton's on patrol near there, so he can help with directions to Oblivion Woods. Check in with Neacal when you get to Bulwark Camp.
(For the Federation)
Bulwark Camp? Sure. I know how to get there.
Cross the bridge here, and follow the path to the cave. Head through there and follow the light. You'll see Bulwark Camp on your left as you come out.
(I'll find it!)
Welcome to Oblivion Woods. Your stay is certain to be bloody, I just hope it's THEIR blood.
The devas have choked off the route to Crescentia. Our job is to reopen the trade route and protect the town. If you go east from here you'll find my scout, Chama. He's going to need some help.
(I'm on my way.)
Neacal sent you? Outstanding! I could do this all by myself but we're supposed to share the glory and all that.
I'm stalking the Devan commander, a bloodthirsty cur called Tuebenius. He's clever and ruthless, and he's got to die.
He's northeast of here, not far at all. Kill him and the devas will be confused and unorganized. We can go in and mop up what's left!
(Consider him dead.)
Tuebenius is dead? Outstanding! He was the mastermind behind their strategy. With him gone, we can break through to Crescentia.
You punch through their lines and find Jodoc in Crescentia. I'll send word to Daven.
Head up the hill, then take the next road you see going south.
It's good to see a new face. Means the road to Lumbertown is open again, or at least marginally passable. I take it we have you to thank?
The devas have been a bloody thorn in our sides for awhile. With soldiers like you to help us, we might push back and secure the woods.
You have my thanks!
Summary Upon CompletionEdit
The devas of Oblivion Woods were seizing control of the roads and threatening the town of Crescentia. Prefect Daven sent you from Lumbertown to help protect merchants and locals from the well-armed devan brigands. You defeated the deva's assault leader, Tuebenius, and secured the trade routes.