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Pure Rock Madness
Start S-start Bedoram
End S-end Bruke
Level 25
Type Story
Previous [Lvl24] Circle the Wagons
Next [Lvl26] Blood Will Always Tell
Experience 84,000
Class-based item (see rewards section)


  1. Jelena

"Search for Jelena in the ruins around the Cliffs of Insanity."
  1. Dementalith
    "Set Jelena's demolition charge near the dementalith."
  2. Dementalith Shard
    "Take a shard of the dementalith and escape from the guards."
  3. Dementalith Shard
    "Show the fragment to Jelena


  1. Dementalith Shard
    "Show the fragment to Bedoram at Camp Redemption."
  2. Paka
    "Report to Prefect Paka in Popolion."
  3. Bruke
    "Brief Justicar Bruke about the dementalith."


This is part of the Insanity Epidemic story quest chain. It is preceded by the quest Circle the Wagons, and followed by the quest Blood Will Always Tell.


S-start Bedoram

One mustn't touch dementaliths, if it can be avoided. It takes considerable magical power to destroy them and the risk of madness is high.

On the other hand, I know someone who can help. Jelena!

She's one of the Valkyon Rangers and is quite adept with explosives. I know she's in the region. Track her down, <player name>. She's, ah, a blast to work with.

S-progress Jelena

Looking for me?

You want to destroy a dementalith? Yes, it can be done, but it might not be that simple.

If I was plotting this out, I'd have guards or some other protection for a relic that powerful. I'll give you the charge, but you'd best be ready for a fight.

(I'm on it.)

S-progress Jelena

Still standing, eh? Guess there's something to the stories about you after all. Nevermind. What happened?

Vampirs? Let me see that fragment.

Odd. Why would the vampirs be involved? They've lived in the kingdom for centuries. At the same time, Leander once told me vampirs have ties to blood magic. Enough speculation.

Get that sample to Bedoram. It gives me the creeps.

(Me too. Thanks for your help!)

S-progress Bedoram

Let me examine this more closely.

There are symbols inscribed on it. That makes no sense. Why would Lok's sigil be on this fragment? He's dead and largely forgotten.

(Ever hear of the Scions of Lok?)

A cult dedicated to him? That's bizarre, but it might explain a few details. Cults thrive in splintered societies, drawing strength from the disaffected. This chaos could be the start of something much larger.

Take this news to Prefect Paka, my friend. Hurry!

(I will. Thanks.)

S-progress Paka

A dementalith? Blood magic? A cult? Nature hates me.

Why would the vampirs be working with a cult? They're happy here. We all are. It doesn't make sense.

But where are my manners? I've forgotten the important thing!

(What's that?)

To thank you and Bedoram, obviously! You've saved my town from death or worse! We can't thank you enough!

I fear that's literally true. With all these troubles, we've borrowed heavily to keep the district running.

But tell Bruke how grateful I am and I'm sure he'll reward you!

(Honored to serve!)

S-end Bruke

You did your job, nothing more. Don't expect a parade in Velika anytime soon.

Still, I'm authorized to give you a small reward.

Take this, and await further orders...if General Samael decides to employ you again, that is.

(Just doing my duty...sir.)

Summary Upon CompletionEdit

An active dementalith would strip your sanity away with a single touch. Bedoram proposed blasting the device and introduced you to Jelena , a skilled saboteur.

Jelena's bomb disabled the stone and you dispatched its vampir guardian. Jalena was dismayed that a vampir was involved. They had been decent beings once, she said. She left you to find out what had befallen them.

Worse news followed. Bedoram recognized the runes engraved on the broken dementalith: sigils of the cult of Lok. This was no disease or random attack.

This was part of a bigger plan.


  • 84,000 XP
One of the following, determined by class:
List of Rewards
unknown unknown Unknown [edit] unknown unknown Lukos Bow unknown unknown unknown


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