Classes: |
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The Sorcerer: | Skills • | Glyphs • | Weapons • | Armour |
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Sorcerer | |
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Role | Offense |
Combat range | Long (15 meters) |
Movement speed | Normal (110%) |
Weapon type | Disc |
Armor type | Cloth |
- "Focused intellect and raw killing power."
The sorcerer is a cloth armored class which specializes in a disc with long ranged offensive damage-dealing capabilities.
Although what seems the weakest of all in terms of defense, the Sorcerer is full of great knowledge in magical spells varying from strong area attacks and devastating fireballs for a quick destruction.
Official description
Warriors of the intellect, sorcerers are at their best when they stand apart, watch for vulnerability, and then make their foes pay dearly for it. Sorcerers may not be as flexible as other classes, but when your close-quarters companions fall in battle it's awfully nice to have arcane artillery at your disposal."
Equipment and attributes
Equipment
Given no healing abilities and a very low amount of defense coming from cloth armor, the sorcerer turns out to be a very weak class compared to other cloth armor users when faced head on, forcing sorcerers to play very defensive and wait for the right moment to attack. Equipped with a powerful weapon, the disc allows the sorcerer to channel magic into it in order to create powerful spells which varies from attacking resources of fire, lightning, ice and mind damage.
Attributes
This section requires an expansion. [edit] |
Skills and racial traits
Skills
Sorcerers are capable of casting powerful magic and utilizing elemental attacks that range from fire, ice, lightning and mind elements. From fire resources, the sorcerer is best known for its Meteor Strike, a powerful hellfire flame that deals damage to foes surrounding the sorcerer. From ice resources, the sorcerer is best known for its Glacial Retreat, a chilly spell which will freeze the ground and cause the caster to leap backwards, giving enough distance to continue a combo. From lightning resources, the sorcerer is best known for its Arcane Pulse, a spell that charges up and sent in a straight direction, dealing massive damage to anything standing in the way. Although weak when it comes to close combat, the sorcerer has multiple ways to counter that weakness with Stone Skin which will make the caster immune to all damage for 5 seconds and Mana Barrier which will allow the sorcerer to endure damage in exchange for mana.
Racial traits
Being able to pick between one of the seven races proves to be a tough choice. Each race has their own unique racial traits that can effectively improve the gameplay of the sorcerer, depending on race choice:
- Amani have a lot of defensive capabilities coming from Last Aman Standing, Blood of Dragons and No Stranger to Pain which can greatly increase their greatest weakness, defense.
- Baraka have Ancient Wellspring, a healing ability that can fully recover all health, and more mobility coming from Gather No Moss, and Indefatigable which gives them more health than any others, only when they constantly die.
- Castanic have Skirmish Running which increases their running speed during combat for dodging magic circles, and Dirty Fighting which gives them a higher chance to shoot a critical hit from the back.
- High elves have Core Infusion which completely recovers their mana, and Resilience of Mind which restores an amount of mana upon revival to get back into combat quickly.
- Humans have Deft Footwork and Indomitable Spirit which greatly increases their defense when facing enemy players, aside from that, they got Resilience of Body which restores an amount of health upon revival to get them back into combat quickly.
- Poporis and elins have nothing that could assist a sorcerer in combat. Instead, they get multiple abilities for non-combat situations such as swimming and movement speed outside combat. Elin Racial skills may assist in not entering combat, which can be useful considering the low defense.
Glyphs and crystals
Glyphs
Specializing in glyphs like all classes means a great deal to customization. Notable glyphs are:
This section requires an expansion. [edit] |
Crystals
This section requires an expansion. [edit] |
Gallery
References
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Tank | Melee Offense | Ranged Offense | Healing | ||||||||||||||||||||||||||||