|The Priest:||Skills •||Glyphs •||Weapons •||Armour|
|Level||4 and above|
|Mana cost||50 75 100|
Triple Nemesis can be performed with a staff by the Priest to deal a medium amount of damage at long range. As the description says, this skill can be cast 3 times in quick succession, with the third time taking longer to activate but dealing almost double the base damage of the second time. Any other skill cast in between these 3 successive casts will cancel the combo, and the player will be forced to wait out the cooldown before he/she is able to use this skill again.
Due to it being long range, this skill is good for when the Priest wishes to contribute DPS during boss fights. However, it must be noted that entering combat will significantly decrease movement speed, making it harder for the Priest to reach allies who need healing or resurrecting. Therefore, the Priest should enter combat only when it is clear that the party has everything under control, and the other members are not taking near-fatal amounts of damage.
Amount of damage dealt varies dependent on skill rank.
Rank table Edit
To obtain and upgrade Triple Nemesis, one must find a Magic Instructor and pay a certain price of gold dependent on rank.
To glyph Triple Nemesis, a glyph must be obtained and learned only once. At level 60, a character has 50 glyph points available to spend on all available priest glyphs. Most glyphs, specifically common glyphs can be purchased from a Glyph Master, while fine glyphs must be looted from enemies.
(Disclaimer: As NPC shop prices vary depending on a variety of factors, the prices below are subject to variation. Only take them as benchmarks.)
|Glyph of Powerlink||20||5||49 23||Increases skill damage for the next chain skill by 25%: .|
|Glyph of Enfeeblement||20||4||49 23||20% chance to reduce endurance by 10% for 7 seconds.|
|Damage||• • • •|
|Utility||• • •|
|Recovery||• • • • • • • •|
|Effect||• • • • • • • • •|